This environment was inspired by the underground sewer sections in Resident Evil 2 Remake.
I wanted to explore another dark dank environment, and felt a small quick environment was a good start.
The assets are all modular and game ready with PBR materials, which allowed for an quick iterations and variations until I settled on this final layout.
Modelled in 3DS Max, Textures in Photoshop and Substance Painter. World Building/Compositing in Unreal Engine 4.
EDIT: I updated the images to be brighter and more readable based on feedback!