Glock 17A - High Poly - WIP

This is the high poly of the G17A that I'm working on. From here I will be moving on the the retopo, then baking and adding additional details
in Substance Painter, followed by the main texturing pass and final renders.

The additional details that would be added in Substance are things like the Glock branding on the grip, the grip textures, the slide engravings, and other minor details that don't need to be modeled and can easily be placed via normal map alphas.