This is a 3D platformer prototype that I had created with Peta Walsh (https://www.artstation.com/petawalsh), over the duration of 4 weeks.
PBR development pipelines were utilised for this project.
I worked in coordination with Peta on the level design, art direction, and asset creation. My main responsibility was the creation of the main environment rocks, both high and low poly models, and textures. I was also responsible for the in-engine asset placement in accordance to the agreed upon level designs. The programming of the game was also handled by myself. Peta aided in the refinement and creation of other assets, including the player character, which she entirely designed, modelling, rigged and textured. Amongst other things we both contributed to.